Howdy Everybody! Welcome to the very first UnderTale Green Devlog!!! 
Not to be confused with the old one with Pansy. Which I guess would make this the Second Devlog...
But I want to restart the devlogs because we restarted our game, but we also made some changes big and small!
Let's see those changes shall we?
Our Human is no longer Pansy?!

You may have noticed them in the new Undertale Green game page or on this post's thumbnail, but this is our new human named Olive! 
According to the game page... Olive is a spiritual, shy and kind lil' human. We will be using them instead of Pansy! 

This is Toriel's brand new outfit! I know it seems basic because I decided to remove the royality and make it more "motherly" instead!
Her brand new outfit consists of a fluffy purple jumper/sweater and a pretty black skirt! We can always update this design to something better, but for now this is what we'll use for now! 
Coding and what we (mostly me) have learned! 
Using scripts, we have figured out a nice clean and easy way to execute custom code with customizable variables! For example...
function scr_set_character_path(_path, _id, _name, _speed, _endaction, _absolute){
var _current_path = instance_create_depth(x, y, -100, obj_path_system);
_current_path.path = _path;
_current_path.owner_id = _id;
_current_path.owner_name = _name;
_current_path.path_system_speed = _speed;
_current_path.endaction = _endaction;
_current_path.absolute = _absolute;
_id.my_current_path = _current_path;
}
This is a setting script for accessing paths for NPCS (or the Player) to walk on during cutscenes!
Also yes we won't we using scr_cutscene_move, now that I learned new stuff about paths, and how to set an instance's sprite_index to the direction they're walking on! 

Anyone remember me making a poll post saying if I should add this boss? You know, Queen Whimsy? Well... it turns out she will appear as a Ruins Boss! Because of this I decided to make an idle battle sprite for Whimsy as well! 

Sorry if this sprite is too small to see, it is a sprite after all. =P
Coding - Going very good, but cleaning and making it simple to understand is difficult...
?Story - Going alright now that we have new recruit (@tomaslu
), but still struggle upon it! 
Basically everything is going pretty good for developement but there's sadly wasn't much to offer, which is why the devlog took a while... and might have been a bit short (or probably not). 
I hope you enjoy this devlog today everyone and remember...






















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