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46
1 year ago

Undertale Overworld Engine V2 is out!
This version supports Turbowarp FPS / Screen size, you'll still need to set it up properly.
Interaction uses 0 clones. They're all purely list, add as many as you want and change with ease.
Project in the comments:




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What the hell new variable, you were suppose to fix the problem not join them,

First Project Touhou fanart of Reimu! (right one is mask) and also hi! I'm back from my fortnight hiatus, by hiatus I mean tons of work. I'll continue working on projects. To start the day off, I drew something, I know, where battle? #Touhou ~Thanks!

Testing tile scrolling, some play testing that got an editor and lighting effect, I guess that's something? Never made tile scroller before, but I must acquire such skill, sorry GameJolt, it ain't a Sans battle,

Something I did for fun.

#ReZero Fanart of #Rem! Next post will be an update about Murder Drones, otherwise I'm too quite about it, I'm still doing coding, just nothing to show, whereas art is fun,

can't go on magma without drawing sanses

Paper Drawing Chara & sadly dying sans, I haven't done that in a very long while, but hey, here it is! Might do one more tomorrow. Tried a new "style", going out of the comfort zone and venturing into the Underground, #FanArtFriday #Undertale #Chara

Very professional level of playtesting (no it's not). A game with scrolling and projectiles (on Scratch) Obviously the fancy square won't be there during the final version; its color grading is too good. The prototype for this went fine! Now UIs! (death),

Frisk and Chara

Hoi, I'll focus on making games than engines. After Murder Drones, will start working on my own game series (no one asked), will still make funny fangames, engines are such a drag at this point — posting this comment here is epic, cause GJ is dead af