Hi friends!
Man, what a week. This week involved a ton of QA (important, but man it’s like pulling teeth) along with adding a bunch of additional content for the game.
By and large, this was a Groa/Csaba/Tomi patch, bringing them into a really good place with their storylines and their quests. The patch adds a new quest - “Hunting Party” - that Groa can give you. “Giving Back” was actually already added in a separate patch a little while back. In addition, we’re now tracking Csaba and Groa’s marriage by a relationship meter, and you’ll see their dialogue change as their marriage unravels.
The big improvements in this patch are also to the other quests for that family unit - “Bring Him Home,” “Man’s Best Friend,” and “Boy’s Best Friend.” Bring Him Home had dozens of bugs that made it likely it would crash the game unless you did it in one very particular way. It’s been heavily reworked. As part of it, a lot of extra dialogue has been added.
Another quest, “Family Time,” was added in this patch. I talked about it last week, but what I didn’t mention is that it’s a way to get the pocket watch. The watch is a pretty valuable tool; in case Sandor dies on the first night, or you fail The Second Son, I wanted to give you another opportunity here to get it.
A handful of people reported some confusion with the UI, since the tool window assumed you were using a controller. It will now correctly detect if you’re using a controller and update accordingly. Key bindings will come eventually, but it’s a slightly bigger project for me. (RPG Maker doesn’t make it easy, short of the F1 menu, which I hate).
As always, a ton of extra bug fixes. We’re narrowing down hard toward Early Access.
This weekend, we’re headed to the first ever GaymerX East! Come get your diversity-in-games fix and play the latest Vidar demo. If you plan to attend, make sure to buy your tickets in advance, as I’ve been told they will not be selling tickets at the door.
Additionally, the Linux build has been uploaded to Steam! Keys are going out to Kickstarter backers this week who specifically told me they wanted Linux. After that, we’ll be done with all keys to Kickstarter backers, and will move on to Direct Download links.
Onward to the next patch, which will give Gusztav a little bit of extra love!
Alpha 0.7.4.0
Quests
New Quest: Family Time. Get it from Cecilia, but it’s time limited
New Quest: Hunting Party. Get it from Groa, once he’s healed up and ready.
Boy’s Best Friend
Cail now spawns in the Water Cave when receiving this quest
Bring Him Home
Completely restructured quest; removed dozens of progress-blocking bugs
Added additional dialogue for all potential helpers
Added additional dialogue for Csaba
When Groa is in your party, he can be instructed to hang back so you can solve puzzles; you still need to get him back in your party to exit the room
The bottle of purified water, and the bottle of enhanced water, can no longer be consumed
All potential helpers can now ID an enoki mushroom midway through the quest
Choosing “no” when adding the mushroom to the water will no longer take away the mushroom anyways
Added a rare path to obtain to obtain the quest which will bypass a few steps - it’s not easy, though!
Dr. Spore
Picking up a mushroom will no longer reveal “Dr. Spore” if it wasn’t already given to you by Gusztav
Man’s Best Friend
The journal now correctly updates
Cail properly leaves when returning to town
The correct rewards are distributed for this quest
This quest correctly completes as soon as you come back to town
The Second Son
Text on completion displays better
To Feed a Village
Fixed a bug concerning Fish spoilation
Puzzles
Fixed a bug related to light pillar activation
Fixed a bug related to wall lantern activation
Split the puzzle in Boulder Cave 4 into three pieces, so you can reset each separately
Fixed several crashes related to Dark Cave Room 2
Altered Ice Cave 4 so that quest items are still reachable after solving the puzzles
Added a blue torch at the entrance to the wolf cave
Fixed a crash if entering water with a bucket in inventory
Dialogue
Added 15 new cutscenes
Borbalo will no longer stay out in the cold forever after Sandor dies
Csaba will no longer stay outside once Tomi dies; her dialogue has been updated
Csaba will grieve Groa outside
Csaba is now aware when her son is dead
Rozsa’s dialogue better reflects if Sandor died on first night
Dani goes outside to mourn Tamas
Canceling when Mihaly asks you if you have any requests will keep the current music playing
Groa will now stand outside to mourn Tomi and Csaba; his dialogue has been updated for both
Fixed a bug where the completion date of failed quests was not being calculated correctly (this impacts a fair number of dialogues)
Various text fixes
Misc
Profession changes / inheritance now actually loads from a save file
The Tool UI now recognizes whether you have a Gamepad plugged in, and displays a keyboard key for tool use if you don’t have one
Various tile passage fixes
Fixed various bugs related to Erik’s Cave, including UI
Tamas’ black-and-white sprite on the load screen has been fixed
The Shovel tool’s icon matches the rest
The “tunnel” nameplate in the Dark Cave tunnel no longer shows up
Fixed the transfer from the ladder in the Dark Cave tunnel
The lantern tool now displays light before you acquire it
The player must face the correct direction to pick up the music box
When electing to stay in a room after viewing the Teleport Menu, the room’s music will resume
Fixed an occasional crash related to particle effects
Groa’s grave no longer displays prematurely
Dean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Pre-order it on the website to play it right now, and keep in touch with twitter.
0 comments