Game
Imagine Lifetimes

5 years ago

Unlocking the pacifier after completing one ending had to be a bit more obvious, so from this day forward, THE BABY WILL CRY.


This might not seem like an important change, but it's crucial for players to realize the game 'changes' after completing one ending. The average playtime for the early build shows that most stop playing after one ending, perhaps never realizing there are more endings out there. For the demo it wasn't that big of a deal, but I definitely needed to fix this for the final release.

Here's how it works:
1.) After completing one ending, the baby will be crying
2.) Luckily, a pacifier will appear in the top left of the screen
3.) Hovering over it will unlock the pacifier, thank god, the crying stops

gif_pacifier1.gif

This simple scene strongly *hints* at the appearance of the new clickable pacifier on the screen. Eventually, I want players to click that pacifier and discover what happens next by themselves, because it unlocks an important part of the game: the achievement / progression screen.

To make sure that happens:
4.) The pacifier is animated and has sound effects to stand out
5.) While the baby is crying, you temporarily can't continue the game
6.) While the baby is crying, you temporarily can't exit the game
7.) Once you unlock the pacifier, you can continue or exit again

If the player clicks the pacifier, that's perfect. If the player does not click the pacifier yet but continues playing, great, at least they are still playing! Now, if the player has not clicked the pacifier yet but is about to exit the game...

I've got one last trick:
8.) Hovering over the exit button will auto-trigger the "surprise"

gif_mind2.gif

For those who were planning to quit after one ending, hopefully, seeing that head *POP* open will entice them to stick around and see what else the game has to offer. If not, I've done all I could! :D



0 comments

Loading...

Next up

Hey Game Jolt, Imagine Lifetimes is now on sale (-25%) from February 11th - February 22nd during the Lunar New Year! :)

The Steam demo for The Button Effect is launching next week! 👏

https://store.steampowered.com/app/2299940/The_Button_Effect/

We're only 2 DAYS out from Thinky Direct – where I'll be revealing a brand new trailer for The Button Effect!! Join me in the stream this Thursday? 🙌

https://thinkygames.com/direct/

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

I'm releasing a demo for The Button Effect on Steam within the next 10-ish days! 🙌

Wishlist to stay tuned!

https://store.steampowered.com/app/2299940/The_Button_Effect/

#puzzlegame #screenshotsaturday

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

In celebration of finding a random coil spring in one of my drawers and measuring its length twice to determine the compression percentage to be roughly 72.9810%... Imagine Lifetimes is now -73% off as part of the Spring Sale! (March 16th to March 23rd)

My very first Imagine Lifetimes themed Sticker pack just dropped! Complete daily quests to get fully charged and place your charged stickers on the creator's posts to collect 'em all! *Original profile art created by the legendary @KniteBlargh

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Hey Game Jolt, in-game translations are now available for Spanish, Brazilian Portuguese and Greek!