Game
Imagine Lifetimes

5 years ago

Unlocking the pacifier after completing one ending had to be a bit more obvious, so from this day forward, THE BABY WILL CRY.


This might not seem like an important change, but it's crucial for players to realize the game 'changes' after completing one ending. The average playtime for the early build shows that most stop playing after one ending, perhaps never realizing there are more endings out there. For the demo it wasn't that big of a deal, but I definitely needed to fix this for the final release.

Here's how it works:
1.) After completing one ending, the baby will be crying
2.) Luckily, a pacifier will appear in the top left of the screen
3.) Hovering over it will unlock the pacifier, thank god, the crying stops

gif_pacifier1.gif

This simple scene strongly *hints* at the appearance of the new clickable pacifier on the screen. Eventually, I want players to click that pacifier and discover what happens next by themselves, because it unlocks an important part of the game: the achievement / progression screen.

To make sure that happens:
4.) The pacifier is animated and has sound effects to stand out
5.) While the baby is crying, you temporarily can't continue the game
6.) While the baby is crying, you temporarily can't exit the game
7.) Once you unlock the pacifier, you can continue or exit again

If the player clicks the pacifier, that's perfect. If the player does not click the pacifier yet but continues playing, great, at least they are still playing! Now, if the player has not clicked the pacifier yet but is about to exit the game...

I've got one last trick:
8.) Hovering over the exit button will auto-trigger the "surprise"

gif_mind2.gif

For those who were planning to quit after one ending, hopefully, seeing that head *POP* open will entice them to stick around and see what else the game has to offer. If not, I've done all I could! :D



0 comments

Loading...

Next up

Hey Game Jolt, here's your daily dose of heart-warming reviews! <3 It's been six months since Imagine Lifetimes released, reading these makes me feel so relieved. If you have yet to write a review, it would mean a lot to me: https://t.co/325wOwjYOG?amp=1 <----

The Steam demo for the Button Effect, inspired by games like The Witness – is releasing after this weekend! 🧩

https://store.steampowered.com/app/2299940/The_Button_Effect/

The Steam demo for The Button Effect is OUT NOW!! πŸ™Œ

https://store.steampowered.com/app/3563110/The_Button_Effect__De…

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

My very first Imagine Lifetimes themed Sticker pack just dropped! Complete daily quests to get fully charged and place your charged stickers on the creator's posts to collect 'em all! *Original profile art created by the legendary @KniteBlargh

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Hey Game Jolt, Imagine Lifetimes is now on sale (-25%) from February 11th - February 22nd during the Lunar New Year! :)

GAME ANNOUNCEMENT My next game, The Button Effect, is coming to Steam! To celebrate, Imagine Lifetimes will be on sale at -80% this weekend. More info in the article down below! Trailer + Wishlist links

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

The Thinky Awards show will take place on Wednesday, Feb 4th, and The Button Effect is nominated for Most Anticipated!

Press the notification button: πŸ‘‰ https://m.youtube.com/watch?v=6Cwr9UBQUUQ