Game
Underred

2 months ago

Unscheduled post-poll: Do you like this design of the attack field?




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The first battle mechanics test added bullets, and reading them. In the near future, I plan to completely update the game page so that it's straight.

Hello, now I will try to post more than once a week. These are basic monster concepts, you can tell me which one you like best. An anniversary post will be released soon.

I've done half of the battle interface, it's a little uneven, I'll fix it later

Hi. Here are all the button icons, I want to implement an icon for each weapon.

Howdy, I'm throwing the concept of the week, meet Oleg (Not Clover)

A unique button that will not be available everywhere. You can guess why it's there and when it appears.

I came to share the news and spoiler, active development is underway now, the plot of the 1st demo has been fully finalized, everything is going to be implemented, I will sometimes share my successes.

Phew, in small steps I came to the following results: The mechanics of selecting buttons, specifying the enemy's name, dialogue, and more have been improved.

I apologize that I have been away for a long time while I am developing alone (my artist is resting) now I am drawing everything myself, there will be spoilers in the next posts. Thank you for subscribing and liking, this is the best motivation. his job.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz