Next up
The first battle mechanics test added bullets, and reading them. In the near future, I plan to completely update the game page so that it's straight.
Hello, now I will try to post more than once a week. These are basic monster concepts, you can tell me which one you like best. An anniversary post will be released soon.
I've done half of the battle interface, it's a little uneven, I'll fix it later
Hi. Here are all the button icons, I want to implement an icon for each weapon.
Howdy, I'm throwing the concept of the week, meet Oleg (Not Clover)
A unique button that will not be available everywhere. You can guess why it's there and when it appears.
I came to share the news and spoiler, active development is underway now, the plot of the 1st demo has been fully finalized, everything is going to be implemented, I will sometimes share my successes.
Phew, in small steps I came to the following results: The mechanics of selecting buttons, specifying the enemy's name, dialogue, and more have been improved.
I apologize that I have been away for a long time while I am developing alone (my artist is resting) now I am drawing everything myself, there will be spoilers in the next posts. Thank you for subscribing and liking, this is the best motivation. his job.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
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