The thing is that Unsketched was never a good idea to begin with.
I had the idea of this game almost a year ago, and I though I could make a game as big as I was expecting this one to be with the very few skills I had (and still have).
Unsketched was an idea that was terribly planned and executed, and I didn't see that until a few weeks ago or something like that.
I had put way too much hope in a project that wasn't going anywhere and didn't have a good concept, along with the fact that I didn't (and still don't) have enough knowledge to make a game like this.
So, to summarize:
- This game didn't have a good idea;
- I am not good enough to make a game like this one;
- The game was not well planned;
- I looked forward way too much.
I hope whoever was waiting for this game understands.
Next up
cool,
LMAO LOOK AT THAT
okay
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haha this my fanrt
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.










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