Game
Carnage in Space: Ignition
6 years ago

Up to Speed (v2.0.1)


The problems with the Mac and Linux updates have now been resolved, and all three platforms are updated to remove/deprecate the online services. For more information, see the previous update.

Additionally, this update fixes one bug:

== Bugfix ==
[MENU] It was possible to select and click the file select options with the mouse while a confirmation dialog was open.



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Chapter 4T level design is done!

Every good level deserves a good boss arena - and every good arena deserves a good boss!

As you can see, I'm still working on that last part. Stay tuned for more updates...

This is the boss fight you guys deserve.

The guy's super tough and will shrug off most of your attacks. To beat him, you have to -

- Well, uh, haven't you been paying attention to the last few posts???

In case you missed it - SEQUEL BETA TESTING!

Carnage in Space: Crucible is coming Soon*!

If you'd like to try it early and help me perfect it, read below to join the beta test and score a free copy!

Oh gosh... how long has it been since I posted last?

Time to show off a new sprite, I guess. This one's a little smaller. Just how many of these guys are there?

Variations shown: Blank face, painted face, mouth open, glider wings, [][][][][][][][].

I guess the answer to last week's question is "at least 4". Not counting the one who died in the last game.

CHAPTER 4 (T) IS DONE!!!

We are now 2/3 of the way to the phase 2 release! I'm very excited to share this with you all soon.

What was that about the next chapter getting "heated"?

---

Volcano mechanics in action! Ignore the obvious placeholder graphics while you try to avoid melting.

Tuhrahkkkii has a new move. Turns out the big guy is faster than he looks.

Use this when you feel overwhelmed to turn the battle in your favor.

IT'S HAPPENING.

The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!

https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…

With another chapter out of the way, it's time for some UX improvements! Everybody loves those, right?

* Pixel-perfect mode - the game also scales perfectly on 1080p screens as-is

* Player selector & star counter in challenge mode

* Text is more readable

With the new finalized graphics, that volcano is starting to look a little *spicier*.

I don't know why our spiky boy is so shy about hopping in the magma - those bugs seem to be having the time of their lives!