Game
Operation Zombie Killerz
3 years ago

Update 0.28 Patch Notes:


Update 0.28 Patch Notes:

WEAPON CHANGES:

-Replaced starting weapon with a new mythical weapon called "Perfect Storm".

Perfect Storms Perks:

  • Smite: Headshot kills summon a lightning strike from above !

  • Chain Reaction: If an enemy is killed via Smite. They chain lighting strikes to nearby enemies briefly.

  • Lore: Lightning never strikes twice ! (Yea, that was a lie)

    Mythic Weapon "Inferno" Changes:

  • Enemies killed via a fire tornado now add time to the countdown clock (1s)

    Mythic Weapon "Wazer Wifle" Changes:

  • Changed functionality of perk "Light Show" & projectiles no longer bounce.

  • "Light Show" now does as follows: Fires 2 High Powered Lasers At Incredible Speed.

  • Increased mag size form 3 to 60.

  • Increased reserves from 33 to 300.

  • Removed delay between shots.

  • Changed rate of fire from 0.3 to 0.08

  • Reduced explosion particle size spawned via "Combustion"

    Added New Ability "Multiverse" (3/LB)

  • Activating Multiverse sends a copy of you from a different universe to aid you for 30s. As this copy counts as being "YOU" it also triggers certain weapon perks, can get money from kills and make zombies drop loot.

  • Has built in synergy with the weapon "Glitch"

  • Cooldown 120s

    Mythic Weapon "Glitch" Changes:

  • Removed previous perks and replaced them with new ones.

  • Duplication_Glitch: Fires a wave of 6 high damage grenades instead of 1.

  • Multiverse_Anomoly: While "Multiverse" is active, Glitch regens reserves ammo.

  • Reduced muzzle flash size & grenade impact VFX size.

    Other Changes

    OTHER CHANGES:

  • Added system bootup sound on game start.

  • Fixed ability icons being broken into four pieces.

  • Added new voice lines.

  • Reduced zombie cap to 20.

  • Fixed max zombies cap not correctly working, leading to more than intended amounts of zombies at one time.

  • Reduced delay for zombies to spawn from 1 second to 0.25s.

  • Increased player jump height by 125%.

  • Added new path where the player spawns. They can now either go straight ahead or to the right, which leads to the centre of the map.

  • Redesigned player HUD.

  • Replaced health icon. No longer just displays a number. Now displays a actual heart that drains or rises depending on the players health.

  • Changed cash icon and now correctly displays a $ symbol next to the players cash.

  • Reduced zombie hand collision box. (Should result in less hits when you run past them)

  • Changed ability name "Reproduce" to Resupply".

  • Changed "Resupply" activation key to "1" on Keyboard and "DPAD-UP" on controller.

  • Rebuilt map lighting.



0 comments

Loading...

Next up

Update 0.27 Patch Notes:

Update 0.3 Patch Notes (BIG)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Alone Together....