Game
Mega Man Zero Online LEGACY
2 years ago

Update 0.3.1 is launching and can now be downloaded from our Gamejolt page! Note that this update is mandatory for online play. Click "more info" for the changelog, and more!


[MAJOR CHANGES/ADDITIONS]

  • Added a new mechanic: the ENERGY GAUGE.

    • This new gauge is located next to the health gauge. It starts full and refills overtime if not full.

    • This gauge can be used to perform certain moves, depending on the character. If it's possible to use any of these moves, the gauge will be cyan; otherwise, it will change to dark blue.

    • Zero currently doesn't have access to the energy gauge: this is an intentional game design decision.

  • Every character now has two taunts instead of one: the normal one, and an alternative taunt that can be done with up+taunt.

    • Zero now has a new normal taunt, and his old taunt has been moved to up+taunt.

    • Harpuia keeps his existing taunt as his normal taunt and gains an alternative taunt on up+taunt.

  • Initiated a major visual revamp of the game menus.

    • Keep in mind that this revamp isn't definitive and that there is still work to be done in that domain.

  • Added "Score" and "Goal" HUD counters in the top-left of the screen, which display the player's current score and the score required to win.

  • Revamped nearly every single one of Harpuia's alternate skins, props to developer "Bozo".

  • Several memorial statues of the late Jape (more widely known as Travon "Traweezie" High) have been added to maps of the game.

    • There exists a certain special interaction with one of these statues, can you find which one?

[BUGFIXES]

  • Fixed Rakusaiga sparks not appearing on jump-through platforms/the resistroof elevator.

  • Fixed Rakusaiga sparks not being spawned if Zero landed on a specific frame.

  • Fixed Harpuia's wall slash to wall slide transition not functioning properly.

[BALANCE CHANGES]

{Zero}

  • Increased Hyougetsujin (down+attack on the ground) damage from 2 to 3.

  • Reworked Zero's Rakusaiga (down+attack midair).

    • Players can be hit only once by the same Rakusaiga attack.

    • Down thrust hitbox now follows the user.

    • Removed the 1-damage hitbox at the very beginning of the attack.

    • Increased Rakusaiga startup.

    • Rakusaiga sparks now dissipate.

{Harpuia}

  • Harpuia's airdash has been replaced by a new, unconventional airdash.

    • While this airdash goes downwards at the beginning (making it harder to use in short hops), it offers far greater mobility.

  • Added the V-Dash technique, an upward airdash that can be performed with up+dash in the air.

  • Harpuia can airdash or V-dash a second time in a jump at the cost of 5/16 energy gauge.

  • Harpuia now runs and dashes slightly faster.

  • Slowed down Harpuia's dash slash to make it distinct from Zero's.

  • Harpuia can now use his standing attack while crouching.

[MISC CHANGES]

  • Harpuia's taunt now produces a unique sound effect.

  • A few of Zero's animations now have additional frames for animated hair.

  • Recolored Rakusaiga sparks to be accurate to the original game.

  • Harpuia now has new crouching and jumping/falling sprites.

  • Altered the frame order for Harpuia's walk animation.

  • Made a few centering adjustements to certain sprites (most notably, Zero and Harpuia's walk anims).

  • Changed the loading screen sprite.



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