Experience, gold and score given by all characters have been balanced. Non playable characters wearing an armor and a helmet have more HP and receive less damage on head.
Also, the atomic bomb explosion has been improved: https://youtu.be/ndBi_rVFSF4
Like last version, some more randomization has been added: attack sounds and death animations have been randomized for most characters.
Demo has been updated to this current version. You can play three different maps in three different game modes (deathmatch included). Have fun!
This is the full 0.4.10 version changelog:
News
Upgraded to Unity 5.4.2f2
Slow motion triggered in Wave survival game mode is now synced on network
Improved nuclear explosion: added mushroom and blast light
Random death animation for most characters and playable characters
Random melee attack sounds for most characters
Added superweapons shop menu option to Death at Nightfall (halloween map)
Balanced experience given by enemies and allies on death
Balanced character’s stats: head damage reduced to characters wearing a helmet, increased health of armor wearing characters, improved speed of those who don’t
Scarecrow boss now gives similar money, experience and score on death as other bosses
Bug fixes
Fixed allies speed in Death at Nightfall (halloween map)
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