Version 0.5.8 is here!
Melee combat has been redesigned, as well as several maps. Check the following video!
Soon we will archive version 0.6
There are more news and fixes you can check:
Full version 0.5.8 changelog
News
Added enemy magic wall to Mountain Defense. It prevents the player shooting directly to the enemy tokens. It can be destroyed and walked by
Medieval Town defense redesigned: more terrain details, added castle, enemies are now bandits and added boss
Outpost Wars map redesigned: changed walls, added two additional enemy bases and fixed several bugs
Main menu redesigned
Akihabara defense allies are now japanese anime maids
Superweapons stop the music once launched
Improved melee combat and changed impact sound
Added bell alarm on meteor superweapon launch
Added wins/losses stats in Stats menu
Added deaths in the Scoreboard
Scoreboard is now shown on victory or defeat
Medic Pack cannot be used if the health is full (Wave Survival)
Weapons can now be bought (Deathmatch)
Added more rewards to mistory box (Deathmatch)
Added random events. They can be enabled/disabled (Deathmatch)
Random boxes no longer spawns an horde of zombies (Deathmatch)
Fixes
Fixed ghoul walk animation
Fixed Commander boss music
Fixed IA stopping randomly while running
Fixed ICBM explosion effect
Fixed some playable characters that were missing several store items
Fixed several characters’ animations
Fixed tank model
Fixed collisions on several big enemies
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