Next up
Dev-Log 3#: - Began Working on Textures! - Decorated the Map! - Fixed Some Issues with The Player (Slipperines) - Added TEST! (With Questions) - Added Hearing Miss Circle! - Added a Counter To Tests Completed! - Improved Miss Circle Other States And More
Dev-log 2#:
- Added a New Map with Working Doors (2 Floors!) - Added the look behind mechanic - Added Sprint with Ui - Miss Circle Ai: - Removed Searching State (lag) - Added a value called "Anger" faster run speed https://imgur.com/a/hi3ElZ3
Dev-log 1#: - Added Player Control (No Jumping in the Actual Game) - Added a New NPC Called "Miss Circle" - Added States to Miss Circle - Added Wandering, Idle, Chasing, Last Seen States (you can see each in the video!) - Added a Testing Map!
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game modelπΏ
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed










0 comments