Next up
Minor patch update: - Saving in Act 2 displays "File saved" - Added a hint after collecting all gaster pieces - Fixed Act 3 with gaster dying instantly in phase 2
Update 0.9.3 -Added Judgement hall scene -Added Intro -Removed Gaster scene after sparing -Updated Papyrus' sprite movement (again) -Sparing is available only after the final attack -Removed "Call" option in the ACT menu -Reduced Max HP
Update 0.9.1 -Added Sparing functionality -Added Frame "Demo ending" -Updated Papyrus' sprite movement -Updated Blaster sprite -Increased difficulty for some attacks -Final attack is much longer now
Is Papyrus actually going to die?
THIS NEXT EXPEREMENT SEEMS VERY VERY INTERESTING
a drawing I did because I was bored😪. But I love how it turned out.😊
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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