Game
Where's My Dog
10 years ago

Update #03


When i started to thinking about the game as a real game, and not a jam game, i found lot’s of problems about the UI, screen size, colors etc. First i’m trying to fix the colors problem.

What happen is that i didn’t realize why most of the Game Boy’s games had big sprites, it’s because of the contrast between things. In Where is My Dog i made everything based on 8x8 tiles, then i found the contrast problem. Somethimes it’s hard to see some objects in the game and even the player.

To fix that i decided not to keep using only 4 colors, and i added more 3 to use in collectibles and stuff, but i think that’s not a good way to solve the problem as well. So, i’m changing everything again, i’ll use the DB16 color palette (it have 16 colors). I made a test and i think it looks a lot better. Appreciate feedback.

5d0be6da0931b.png

I’m pretty happy about the result. I’ll probably remove some noise and change some of the sprites later, but fixing the colors problems now will help me think about some others stuff i want to add to the game.

About the game play: I’m working in the game play right now, and i hope i’ll have something solid by the end of this week and i’ll talk about it in the next update.

Until then.



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Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Update #07 - Camera

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