Game
Where's My Dog

9 years ago

Update #07 - Camera


This week i’ve been working on the camera system. It uses polygons to set camera bounds in diferent partes of a level, as well set some other transition stuff! Most of the time i’ve spent testing to find a better way to fix the problems i had with the camera before, it still needs tweaks, but it’s basically that what i want for the camera.

Other stuff:
Redrew the player sprite, walk cycle and dash animation.
Added a new sprite animaion for when the player hits a enemy with the dash attack
Added some tile to test the tile layer depth system

I’m very very excited to start to work on juiciness!



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Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

Update on what happened...

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Shuiro Haname. #Commission

Commission for @ShuHaname

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Levels' maps.