Patch Notes:
-Added static (For aesthetic purposes)
-Added an interactable Freddy Head prop.
-Added the new Aubergine Mode.
-Added the "Back to Lobby" button.
-Changed some texts' fonts.
-Increased the character's speed.
That's all, enjoy!
Patch Notes:
-Added static (For aesthetic purposes)
-Added an interactable Freddy Head prop.
-Added the new Aubergine Mode.
-Added the "Back to Lobby" button.
-Changed some texts' fonts.
-Increased the character's speed.
That's all, enjoy!
"Our work is never over" they said.
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign
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