Game
Closed Perimeter
7 years ago

Update 1.1.0 released!


Update 1.1.0 changes and fixes:

  • Fixed a bug where the mouse would stay hidden/locked in the main menu, usually when leaving a match.

  • Added “Baghar” to the map pool.

  • Remade the trench map based upon community feedback.

  • Firing is less intense when looking down sights. (Only to rifles.)

  • Made several user interface tweaks.

  • Added backpacks to the player models.

I hope you guys enjoyed today’s update! If there is anything I need to know about, (bugs, suggestions, recommendations) please let me know in the comment section below! Now here are some pictures of the new content!

5d0aa14377cdb.png
5d0aa145c666f.png


0 comments

Loading...

Next up

1 Year later..... So after a 1 year hiatus, I'm back making games again. You could say this next game I'm starting is a step up from my last; and is finally a good successor to Closed Perimeter. (Not that it was that great in the first place lmao XD)

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

New Teasers!

Got some fun collectibles in our game, Path of Kami!