Game
Freakshow 2 (Classic edition)
7 years ago

Update 1.1.1 (Changelog)


Little fixes!

-Added a little delay in freak survival when switching items! (Should make things a bit tricky)
-Added the ability to go in between effects on the maze game!
-Changed the inhaler button from “shift” to “spacebar” cause steam issue,
-Improved load time for certain section in story mode
-Fixed meta data
-The duck gets mad… 25% of the time, don’t shot him.
-Removed left over frames in the game

Coming soon (in later updates):
-Developer commentary (will record it soon)
-Story mode backgrounds (whenever that may be.)
-Add a use for the bones
-Will fix typos soon! (Will fix them with a friend that’s better at English!)
-more? (Idk yet)

-KevinTheWolfy



0 comments

Loading...

Next up

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Levels' maps.