Game
The Nian-Xi Chronicles: Prelude



2 months ago

Update 1.1.2 for the "The Nian-Xi Chronicles: Prelude" Demo is now Live!

Mostly Balance changes as well as a few bug fixes. All changes below!


AKA The "Enemy Patch" as it's mostly related to enemies.

-Fixed Quests "That Annoying Cry" and "A Cold Interest" being potentially reset when not talking to the merchant at the beginning of the game

-Further removed RTP assets from the game

-Fixed Anhanga's Preying Ice Skill being considered a Physical Skill instead of an Ice Skill

-Fixed Chishaku's Infection Strike being considered a Physical Skill instead of a Curse Skill

-Fixed the Quest Tracker showing during the Game Over/Demo End sequences

-Buffed Nightmare's Akinesia Skill from 60% chance of occurring to 90% (Reason: Their job as enemies are to support others, so a 40% chance of doing a normal attack was counterintuitive and potentially disruptive to their strategy of sleeping foes.)

-Fixed Nightmare not utilizing their Energy Drain skill once a foe or more are asleep (Reason: If you're wondering why I'm focusing too much on a single enemy, it's because nightmares are cute. Other than that, playtesting revealed they weren't acting as intended.)

-Fixed Thanatos Guard not working against certain Instant Death skills

-Spin tiles will now always turn the player 180 degrees when stepped on (Reason: They were not evil enough)

-Adjusted enemy skill MP Cost to always be 10 MP with few exceptions (Reason: This is to balance the amount of MP each enemy has and thus make the Strain ailment more impactful for players).

-Adjusted enemy MP Pools (Reason: Same as above)

-Adjusted enemy Gold Drops (Reason: More so a balance change, some enemies drop ludicrous amounts of gold while others dropped little to nothing).

-Adjusted Shop Prices (Reason: To compensate for the above, most items should be generally be much cheaper than before. This also fixes the Fajro Jacket having an extra 0...)



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