So I’ve been told of certain issues with the game that I’m not too sure how to address. Maelstrom (MA-1) arriving at 4am is something i’m not sure how to deal with. I’ll look at the code a bit. Secret Night 2 should be working although I’ve heard from one person that they completed the night and did not receive the desk buddy. So here’s what 1.2 will have:
Tips overlay on Night 1, similar to FNaF 4 that gives a more visual example of what to do (i.e. Left=Vents Right=Sound etc.)
Minor difficulty fixes from Nights 1-7, specifically (MA-1.)
Added Night 3 Post-Night Cutscene
The major reason for the delay was that I was really demotivated. I want to work on other projects that are original, however I announced custom night would release separately after Project Terminus. I’d like to do more with it but I also don’t want to work for 5+ months on something nobody will enjoy.
0 comments