Game
Five Nights at Bootleg Plush's

2 years ago

Update 1.3 released!

Read the article to see the list of changes, new features and bug fixes.

Now, I'm going to upload and release the 1.1 update for the Android port.


I had to restart the upload once, because the internet went kaput at 80% in the first attempt, and when it came back, the upload didn't resume, so I had to cancel it and start over.

Changes:

  • You can now unseal the vent doors after sealing them. This was a suggestion from @Sushi_plush_prod .

  • Update to Funtime Freddy's mechanic: He can now enter the office without needing to raise the monitor first, while the door is open. He will also jumpscare you a couple seconds after he disappears if you fail to shock him. This was done after seeing a comment by @Mastertino .

  • Bon-Bon now immediately jumpscares you when he reaches the office, instead of waiting for you to raise the monitor. This was also done after seeing a comment by @Mastertino .

  • Changed the warning message for the original FNaF 2 title theme in the options menu.

  • Added a warning message in the options menu for the Polish subtitles that tells the phone calls of nights 2 to 5 are not yet translated in that language.

  • Swapped the Extra and Endless Night buttons in the title screen.

  • (Android only) Putting the game to the background no longer ends/restarts it.

  • (Windows only) Office scrolling has been changed to classic-style scrolling, both in the cutscenes and the main gameplay.

  • Adjusted office panning speed to be slightly slower.

  • Turned on the "Anti-aliasing when resizing" option.

  • When getting a jumpscare while the black slowly fades out after Funtime Freddy disappears in the office, it'll fade out quicker.

New Features:

  • Added Spanish (Latin America), French, Turkish and Czech subtitles. They have been translated by @CupOfW4ter, @AntoineVanGeyseghem , @ozgr and @rngvalue , respectively. Czech is also a new language added to the languages list in this update.

  • Added the Polish translation of the night 1 phone call.

  • Added a third Custom Night easter egg jumpscare. Hint: The release date of the game, with just the month and the day. This was another suggestion from @Sushi_plush_prod .

  • (Android only) You can now exit the game from the warning screen by pressing the back button.

  • (Android only) You can now pause the game by pressing the back button during a night.

  • Added the "machine turn" sound when scrolling in the cutscenes. I wanted to add this since version 1.0, however I couldn't make it work with the Easing Object scrolling.

Bug Fixes:

  • Fixed the first star not disappearing when resetting the save data, if it was unlocked.

  • Fixed the static sound not playing when going back to the menu after starting a night.

  • Fixed a bug with the Custom Night easter egg jumpscares, where they would still show up after you set the exact AI values needed to trigger one of them, then change one of the values.

  • Added a check to prevent a jumpscare from being interrupted by another jumpscare.

  • (Android only) Fixed a problem with the main menu stars, which blocked progress past night 5, and not allowing you to 100% the game.



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Found more screenshots of indev/pre-release versions of the game.

I went to look at some old Discord DMs with one of my friends and found these screenshots.

@ProPGOfficial has released a mod of FNaBP 1 that increases the maximum AI on the Custom Night to 50!

Check it out on his mods page: https://gamejolt.com/games/ProPGRandoms/850853

Please note that is mod is only available for the Windows version of the game.

My therapist gave me this rabbit plush

Game page for this game is now up.

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You can now view all jumpscares from all my currently released games (except simulators) in a single app!

Available for PC and Android!

Today's the 1st anniversary of Five Nights at Bootleg Plush's: Halloween Edition!

Update 1.7.1

New game reveal (and release).

This is an old project that I was making back in March that was left unreleased due to laziness after pretty much finishing it. Now I've released it.

Pre-release/beta stuff.

This post shows the only surviving screenshots of indev versions of the game that I have.

I was going to show them during the anniversary, but ended up not doing it until now.