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Very Hard Mode Now In Production!
So, I managed to gather materials to enhance the visibility of the spike trap. This way, the manor can remain dark, and you won't have to struggle with the traps being too dark and hard to see!
Finished Mascot Mayhem Zone 1 For The Custom Texture FNAF Dark Deception [MOD]
Zone 2 Is Where It Hits The Most Obviously But Zone 1 Is Just Replaced Textures From Both Help Wanted And Security Breach.
Zone 3 Left And We Are Done!
[CONCEPT] Clown Gremlin + CHASE
Currently Working On a Dark Deception Mascot Mayhem Custom Texture FNAF [MOD]
Hope You Like The WIP Screenshots So Far!
UPDATE 0.5.0 - MASCOT MAYHEM ZONE 2
Read article below for update notes!
Welcome to the release of Dark Deception Pre-Post Enhanced [MOD]!
This mod is, of course, in early access, and I will be updating it periodically.
If you want to understand more about the mod, please read the article below!
https://gamejolt.com/games/DDR-E/782429
UPDATE 0.3.0
[MASCOT MAYHEM ZONE 3]
Read the article below for updated info
Dark Deception - Very Hard Mode [MOD] Is officially finished. Now I just got to pack up the files and get ready to publish. When will it release? Probably when after people enjoy their time with coryxkenshins release for Monsters and Mortals.
DARK DECEPTION RE-ENHANCED [MOD]
UPDATE 0.5.1 - MASCOT MAYHEM
https://gamejolt.com/games/DDR-E/782429
Small Patch. Read Article Below For Notes.
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