Game
Stations of Blarp
9 years ago

UPDATE 1.7 :D !!!!!


In this awsome update i managed to implement gamepad support :D
To use the gamepad u just connect it bevore starting … the game will automaticly detect and support the gamepad :)
exept for throwing granates, use the jetpack and close the game, the gamepad is fully functional :P ill patch those things in later ;) …
For now there is no tutorial for the gamepad so ill explain now and in the game description …

Gamepad:

Hold left trigger to aim/look around
Right trigger to hit
Right trigger while aiming to shoot

Left stick to move around
Right stick to aim

X to drop gun
B to use medikit

other buttons will follow ;)

I also improved the games performance A LOT
from now on the game will run at around 700 - 1000 fps on EVERY level no matter how big it is :D

Thats all for this week

glhf :)



1 comment

Loading...

Next up

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

Explosive domino effect