Game
Shatter Point RPG
10 years ago

Update 1


So, after a decant release, we’re back at the table working on it more. so far, we have finished a few new areas, added cut scenes, put in more characters and classes. New areas, cities, and a much better sound track. But this game is purely a launch pad.

Shatter point RPG is the first of a three part series (solely because to tell the story we wanted might take too long if we did it all as one game) but it serves a much deeper purpose. The original concept of the game, was designed in a 3d game engine. But with the lack of modelers. We’re hoping that once people get familiar with the game world, we might get the modelers to still realize the 3d version.

We are hopeing to have the a proper beta release in the next few weeks.



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So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Successful landing

#screenshotsaturday

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!