Game
Shatter Point RPG
10 years ago

Update 1


So, after a decant release, we’re back at the table working on it more. so far, we have finished a few new areas, added cut scenes, put in more characters and classes. New areas, cities, and a much better sound track. But this game is purely a launch pad.

Shatter point RPG is the first of a three part series (solely because to tell the story we wanted might take too long if we did it all as one game) but it serves a much deeper purpose. The original concept of the game, was designed in a 3d game engine. But with the lack of modelers. We’re hoping that once people get familiar with the game world, we might get the modelers to still realize the 3d version.

We are hopeing to have the a proper beta release in the next few weeks.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

2d lighting experiment

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Got some fun collectibles in our game, Path of Kami!