Game
Knee-Deep in Hell
11 years ago

Update #1


okay so I quickly updated some stuff like replacing the restart level key from SPACE to R and made the change weapon key SPACE which is minor but I also updated some animations for the enemies and not only that I changed the way you get Keys for Doors before you had to carry them like an item and you could only carry one which was annoying but now you collect them meaning once you get a key it’s with you till the end of the level which is awesome and that’s basicly it.
I also added some arrows to help guide lost people around and yeah that’s it :D

hope you enjoy the game and thanks for reading :D



0 comments

Loading...

Next up

Runestones: from concept to in-game model🗿

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Levels' maps.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!