Game
Knee-Deep in Hell
11 years ago

Update #1


okay so I quickly updated some stuff like replacing the restart level key from SPACE to R and made the change weapon key SPACE which is minor but I also updated some animations for the enemies and not only that I changed the way you get Keys for Doors before you had to carry them like an item and you could only carry one which was annoying but now you collect them meaning once you get a key it’s with you till the end of the level which is awesome and that’s basicly it.
I also added some arrows to help guide lost people around and yeah that’s it :D

hope you enjoy the game and thanks for reading :D



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Levels' maps.

Path of Kami, running around the shrine area

I made a small jungle house.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.