I added checkpoints in this version and adjusted when the platforms ahead of you appear to 2 days. Where the checkpoint loads the player needs to be adjusted a bit, now it loads them to the instant they touched the checkpoint object, which is often mid-jump. Should load the player to the point they touched the platform.
Next up
New version released as early alpha! I did this bc the game kinda works as a nice screensaver right now ><
Press 1-5 to equip/un-equip weapons, everything auto-fires right now. Once you reach the top it just restarts. Levels just go up for now...
Space Courier 2! Almost certainly what it's not going to be called! Early Alpha screensaver version released!
Use WASD!
Press 1-5 to equip/unequip systems
Press 'G' to activate auto-pilot and enjoy the screensaver!
All the other systems are still WIP =D
Whoa it's been too damn long. The first enemy type is a drone that hangs out in the fields. Destroying one sends it flying into other objects. I created an auto-pilot, it's not smart, really just a debug tool that turned out to be a nice screensaver.
Created the game page!
Early asteroid development in this version. Lasers destroy them as well as them colliding with one another. I'm experimenting with a sort-of-random decision on which asteroid is destroyed in the collision (or both).
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