Game
System Caesus
4 years ago

[Update #11]
- Added adjustable camera vertical limit (Is now 70 to -70 instead of 90 to -90);
- Fixed WaveManager spawning first wave then breaking;
- Fixed Bug where multiple towers could be controlled at once;




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Finally we will be choosing 20 people for Beta Testers! We will announce the results around the 5th to 10th of January so good luck to everyone!

It means that pretty soon some of you will be able to beta test the game! Yes we will be choosing Beta Testers at random to give you guys an earlier look at the game as well as help us to continue developing and making it better! (next post continues)

Hey! Have you seen our first devlog? Why not check it out! https://www.youtube.com/watch?v=WL4oFSRKH2M&lc=Ugz2u5fF_qGeSgJnR…

Here's a showcase of all of our new menus! They're fully functional and implemented! (except for the levels menu, that's the OLD version)

Hey there I'm part of a gamedev team and we're looking for more 3d modelers, we have 1 already, to work with us in our game! It's a sci-fi fully 3d tower defense game, anyone interested? (heres some work from our current modeler)

[Update #18] - Added New Enemy Model for the basic enemies;

We're proud to present our new logo designed by our amazing artist LinceSensei and presented by P-bot also designed by him!

We really love it!

What do you think about it?

[Update #15] - We have updated the models for the basic and rapid fire towers! And we have also added the first new tower category the Sniper Towers!

Hey Listen! It's #BetaTime ! As we approach the end of the year we have also been reaching ever closer to a beta version of the game! But what does this mean you might be wondering? Well it means that pretty soon, (continued in next post)

[Update #1]

- Created simple enemy movement using points along the track;