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System Caesus is a 3d tower defense game which has some unique features of it's own, like a very particular mode, and it centers around a story of a civilization of humans trying to defend their colonies in multiple planets from the attacks of space pirates, they left the earth after destroying it with war and became merchants, now they once again have to fight to survive! #strategy #towerdefense #3d #story



teen
Fantasy Violence
Animated Bloodshed
Mild Language
Comical Shenanigans

We're proud to present our new logo designed by our amazing artist LinceSensei and presented by P-bot also designed by him!

We really love it!

What do you think about it?

[Update #29]
- Fixed a bug where enemies would be able to push the camera, sending it flying into oblivion;
- Changed the fire rate of a couple towers;

[Update #28]
- Made it so the tower checks if it can hit an enemy before showing the attack crosshair (example: if the enemy is behind a rock, the tower can´t shoot it);
- Fixed bug where game would pause before being able to start;

[Update #27]
- Added enemy health bars that can be seen when moving the mouse over them;
- Added movement and zoom for topdowncam;
- Added a sort of "sprint" method for the camera to increase speed when ctrl is pressed;

[Update #26]
- Added the first level map and the appropriate paths;
- Added camera transition movement between camstates;
- Players can place towers in FreeCam mode, pausing movement and rotation;
- Added a shot cooldown bar for tower perspective mode;