Game
Mega Man Armada
6 years ago

Update #13: Version 0.1.4 released


'Twas the night before Christmas, and all seemed great. Not a creature was stirring, because they were playing the new update!

Okay, fine--poetry isn't really my thing. But a new version of Megaman Armada is! Version 0.1.4 brings some new characters, a couple of stages, plenty of fixes, and the debut of the Stage Select screen! Check out the full changelog below:

====0.1.4

-Improved physics when walking off of a ledge, can now control horizontal movement

-Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies

-Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!

-Added stage: FrostMan

-Added stage: GutsMan

-Added playable character: Klonoa [Mixed]

-Added playable character: Beat (Jet Set Radio) [Shooter]

-Added playable character: Trunks [Slasher]

-Added playable character: Falco [Mixed]

-Added playable character: Inkling Boy [Shooter]

-Added playable character: Pokemon Trainer Red [Unique]

-Added playable character: IronMan [Mixed]

-Added playable character: Ken [Unique]

-Added playable character: Terry Bogard [Unique]

-Added playable character: Cammy [Unique]

-Added playable character: Bub [Mixed]

-Added playable character: Bob [Mixed]

-Updated all [Mixed]-type characters: increased shot damage power, increased shot distance

-Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames

-Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick

-Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details

-Updated Mario: increased jump damage power; updated pain sprite

-Updated Luigi: increased jump damage power

-Updated Yoshi: increased jump damage power

-Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details

-Updated Shovel Knight: increased jump damage power

-Updated Rainbow Dash: increased defense modifier to 15%

-Updated Donatello: increased the length of his bo staff sprite

-Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance

-Updated Gunstar Red and Blue's walk cycle

-Updated Arcade Mode: changed the order in which stages appear

-Updated unique-movelist.txt

-Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic

-Fixed the hitbox and attackbox on a certain enemy

-Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments

-Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel

Have fun, and Merry Christmas!

~NickyP



4 comments

Loading...

Next up

I've updated the character select screen to include the character icons. Looks clean and fills out a lot of dead space.

Runestones: from concept to in-game model🗿

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror