Game
Mega Man Armada
6 years ago

Update #13: Version 0.1.4 released


'Twas the night before Christmas, and all seemed great. Not a creature was stirring, because they were playing the new update!

Okay, fine--poetry isn't really my thing. But a new version of Megaman Armada is! Version 0.1.4 brings some new characters, a couple of stages, plenty of fixes, and the debut of the Stage Select screen! Check out the full changelog below:

====0.1.4

-Improved physics when walking off of a ledge, can now control horizontal movement

-Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies

-Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!

-Added stage: FrostMan

-Added stage: GutsMan

-Added playable character: Klonoa [Mixed]

-Added playable character: Beat (Jet Set Radio) [Shooter]

-Added playable character: Trunks [Slasher]

-Added playable character: Falco [Mixed]

-Added playable character: Inkling Boy [Shooter]

-Added playable character: Pokemon Trainer Red [Unique]

-Added playable character: IronMan [Mixed]

-Added playable character: Ken [Unique]

-Added playable character: Terry Bogard [Unique]

-Added playable character: Cammy [Unique]

-Added playable character: Bub [Mixed]

-Added playable character: Bob [Mixed]

-Updated all [Mixed]-type characters: increased shot damage power, increased shot distance

-Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames

-Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick

-Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details

-Updated Mario: increased jump damage power; updated pain sprite

-Updated Luigi: increased jump damage power

-Updated Yoshi: increased jump damage power

-Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details

-Updated Shovel Knight: increased jump damage power

-Updated Rainbow Dash: increased defense modifier to 15%

-Updated Donatello: increased the length of his bo staff sprite

-Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance

-Updated Gunstar Red and Blue's walk cycle

-Updated Arcade Mode: changed the order in which stages appear

-Updated unique-movelist.txt

-Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic

-Fixed the hitbox and attackbox on a certain enemy

-Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments

-Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel

Have fun, and Merry Christmas!

~NickyP



4 comments

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I've updated the character select screen to include the character icons. Looks clean and fills out a lot of dead space.

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

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I want to know - what's your favourite quest reward?

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Levels' maps.

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A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Respect (Only TLOZ Players Will Understand)