Game
(Virus_);
3 years ago

Update 2/10/2021 - Improvements are being made! (BIG DEV LOG)


Hey everyone!

It's been almost a month since I last made a post about this game, don't worry, It's still in development! Last week I decided to take part in BlackThornProd's GameJam, to push myself and to see how well I know unity now.

I'd like to say, that I've learned A TON from the GameJam! Which I'm now putting right back into this game!

Here are some things that I've added! :

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Implemented Working Main Menu, Settings Menu, Patch Notes, and Play Button! (Yes, the name of the game is different, I'll be talking about that later in this post!)


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Tweaked the GUI, and re-coded the entire health system for the player and enemies


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Implemented two new damage modifiers :

  • Corruption

    • Damage over time

  • Data Transfer

    • Life Steal


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Implemented a Pause Screen + Death Screen (GIF only shows Pause Screen)


I've been working hard on getting the game to, and past where the game was originally in Clickteam Fusion 2.5, with that in mind, there will be a few things that'll be changing compared to the original plan :

  • Game Name

    • As shown in a couple of the gifs, the name of the game has changed, I still haven't decided on a final title, for all I know it may go back to Pixel:Core later on. So until I 100% decide on a name, this page will remain as Pixel:Core

  • Gameplay

    • Originally, I was going to make each level, and string them together, however with how I was planning on making the upgrade system, I didn't think it was going to work too well, so here's what I've decided to change

      • Each Level will be made up of several level pieces from a list of pre-made rooms

      • Your run ends when you die, or retreat from the run (explained later)

      • Every 3 levels, you will face a boss. Upon defeating the boss, you'll have a choice to continue on, or retreat, allowing you to keep any loot you may have gotten

      • If you die, you lose any loot that you have collected during that run, as well any upgrades above Level 2, may be damaged

      • When an Item is damage meter hits 0, it will drop down to the previous Level, and then it's damage meter resets (damage meter is based off of the Level of the upgrade + what kind of upgrade)


I'm still putting in a ton of work on this! It'll still be a while before a public build will go out for feedback, but the game is slowly coming along!

Thank you all for supporting the game, and I hope once I get a demo out, you all will enjoy it!

- Zexo/Jess




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