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Update! Demo coming this this week before the 16th. Not one day late. The Demo will take place in the second chapter. If you were thinking twice on supporting, maybe a short demo will help change your mind. https://www.kickstarter.com/projects/1726961305/at-sea-an-anthol… See you then.
Update! Both Chapter Demo's are almost done. You see the first 15-30 mins each. Thanks for the follows people! I appreciate it! CH.0 is an exploration, story driven game. CH.1 is a pure psychological game with puzzles. Next update will be the demos!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Coming Soon...
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!










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