Game
Attack of the Giant Mutant Lizard
8 years ago

Update 2016-11-20 (With GIFs!)


Well, it’s been a while since the last time I posted an update, and I had a couple helpful comments and suggestions, and a couple changes based on some of them can be seen in the latest version of the demo (arbitrarily numbered version 0.2.4). But before I get into the details, I wanted to put a reminder here about the Android alpha version and my page in Steam Greenlight Concepts.
http://steamcommunity.com/sharedfiles/filedetails/?id=778168073
https://play.google.com/apps/testing/com.extramedicated.mutantlizard
CLICK IT, YOU FOOLS!

Now that that’s out of the way…

Bug Fixes / Enhancements (in no particular order):

  • The volume slider in the options menu now beeps when changing the volume.

  • Made some improvements to the visual effects. More blood splatters. Improved appearance of explosions. I was working on adding footprints whenever you stomp on the ground, but it didn’t look good, so I’ll hold off on that one for now.

  • I slightly altered the way the cops behave to make it less likely for them to stay out of reach. It’s not perfect, but it’s a start.

  • I changed the tanks so that they can detect if they are running into a wall and turn left or right to try to go around.

  • I think I fixed the bug where the stomp attack would occasionally freeze the monster in place. Let me know if you see it happen again.

  • I enabled the 16:9 aspect ratio after fixing some UI elements. No more vertical borders!

  • I’m sure there’s a bunch of things I’m forgetting… I’m sure it’s not important.

New Stuff:

I have new audio clips for the police sirens and for the tank’s engine. The tank also plays an additional sound while moving. Speaking of tanks, I made some modifications to allow the tanks to run over things instead of just pushing them out of the way, or rolling over like a turtle.

5d0b6b50a2762.gif

So realistic!

I also did a bit of work on things that aren’t in the demo. Here is a cut scene that is played before you reach the last area:

5d0b6b54dc50d.gif

There’s plenty of work left to do, and not a lot of spare time, so it’ll likely be a while before I upload a new version of the demo. Fortunately, there’s a holiday coming up this week, so hopefully I can put the two extra days to good use.

#action #arcade #survival #android #mac #windows #linux



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