Added a wider variety of keyboard controls.
Added killing enemies with barrels now adds to your score. Enemies spawn forever, but barrels are limited.
Added performance enhancements by cutting down the number of chunks if your PC begins to slow.
Fixed death still opening doors with a key.
Fixed enemies getting killed by barrels.
Fixed the player not being able to walk on top of barrels without jumping.
Fixed barrels from stacking over the room itself.
Next up
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Runestones: from concept to in-game model๐ฟ
I was bored, so... ManutKat.
I-Buki
Mio-Da!
Ibuki Mioda!
Explosive domino effect
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Only true badasses may pass! #conceptart #art #gamedesign
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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