Game
Looking Back
9 years ago

Update #6


Hello folks! Here’s the latest batch of fixes and updates.

-Fixed some backend audio issues; probably nothing you would notice in-game, but it should run better now.
-Some players were falling and getting trapped in a collider on the bottle in Styx, so I lowered the bottle to line up with the pathway and added a collider that will transport the player back to the path if they do happen to somehow fall through.
-The brief platforming section across the cups in Styx was also giving people trouble as, depending on your computer, some folks were experiencing lag in that area, and the jump function has been known to be a little unresponsive. I’ve moved the cups around so that it is easier to get across without falling off.
-You can now exit the apartment levels by either clicking on the door (I’d removed that function earlier due to some bugs, but it’s fixed now) or walking through the door in case there’s a problem with clicking for whatever reason.
-I tightened the boundaries of the graveyard and tried to make the flower path a little clearer as some people were getting lost wandering around in all the rows of graves.
-Changed some lighting in some of the Underworld levels for aesthetic and clarification purposes.
-Moved some items in the final apartment level because some people missed the big reveal!

While this build comes a little late for anyone who did the survey, hopefully it will improve upon previous builds in case you were having bugs or if you want to play it again. Thanks to everyone who’s supported this project and given their feedback! My dissertation will be finished very soon, so I’ll report back here with my findings.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Finished work on the emotions of a new character for the tank universe

Update 2.627

New challenges & new effects!

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM