Game
Looking Back
9 years ago

Update #6


Hello folks! Here’s the latest batch of fixes and updates.

-Fixed some backend audio issues; probably nothing you would notice in-game, but it should run better now.
-Some players were falling and getting trapped in a collider on the bottle in Styx, so I lowered the bottle to line up with the pathway and added a collider that will transport the player back to the path if they do happen to somehow fall through.
-The brief platforming section across the cups in Styx was also giving people trouble as, depending on your computer, some folks were experiencing lag in that area, and the jump function has been known to be a little unresponsive. I’ve moved the cups around so that it is easier to get across without falling off.
-You can now exit the apartment levels by either clicking on the door (I’d removed that function earlier due to some bugs, but it’s fixed now) or walking through the door in case there’s a problem with clicking for whatever reason.
-I tightened the boundaries of the graveyard and tried to make the flower path a little clearer as some people were getting lost wandering around in all the rows of graves.
-Changed some lighting in some of the Underworld levels for aesthetic and clarification purposes.
-Moved some items in the final apartment level because some people missed the big reveal!

While this build comes a little late for anyone who did the survey, hopefully it will improve upon previous builds in case you were having bugs or if you want to play it again. Thanks to everyone who’s supported this project and given their feedback! My dissertation will be finished very soon, so I’ll report back here with my findings.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Path of Kami: The Evolution of the Lore

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname