[Update #9]
-Easy to use wave manager and enemy spawner added;
-Added script EnemyTypes that represents the list of all possible enemies;
-Added script WaveManager that instantiates enemies according to their wave;
Next up
We're proud to present our new logo designed by our amazing artist LinceSensei and presented by P-bot also designed by him!
We really love it!
What do you think about it?
Map Update! - We Have Updated Level 1 of the Ark of Hope! It is now complete and ready to be put into the game. Check it out!
Here's a showcase of all of our new menus! They're fully functional and implemented! (except for the levels menu, that's the OLD version)
Hey Listen! It's #BetaTime ! As we approach the end of the year we have also been reaching ever closer to a beta version of the game! But what does this mean you might be wondering? Well it means that pretty soon, (continued in next post)
[Update #18] - Added New Enemy Model for the basic enemies;
Finally we will be choosing 20 people for Beta Testers! We will announce the results around the 5th to 10th of January so good luck to everyone!
Hey there I'm part of a gamedev team and we're looking for more 3d modelers, we have 1 already, to work with us in our game! It's a sci-fi fully 3d tower defense game, anyone interested? (heres some work from our current modeler)
To enter the selection you can comment in any of these posts or send us an email at [email protected] ! Or alternatively you can contact us on our social media pages on Instagram and Twitter! Twitter: @Void_Forgers Instagram: @void_forgers
Hey! Have you seen our first devlog? Why not check it out! https://www.youtube.com/watch?v=WL4oFSRKH2M&lc=Ugz2u5fF_qGeSgJnR…
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