Game
Get Down To Earth
6 years ago

UPDATE 9 | Minor story elements.

Now in the game there are some things in the environment that point towards what the story is! While this isn't the biggest thing I think that it'll help me with the direction of the game going forward!




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UPDATE 4 | Happy Thanksgiving! I haven't had much time to work on the game today due to different festivities. Although I did make a small water system for the bounce-pad level. Now if the player falls into the water they will have to respawn.

UPDATE 6 | This update is mainly graphical, as I've changed how the structure around the Force-fields look, and I've also changed the water slightly. I have also made some new environment models such as barrels, and more nature!

UPDATE 5 | Hey! Once again not too much has been done - - after thanksgiving I took a little time off of it to try and learn a bit about the engine itself. I did! At that time though I did make some small style changes, such as the force field material!

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.