Game
Get Down To Earth
6 years ago

UPDATE 9 | Minor story elements.

Now in the game there are some things in the environment that point towards what the story is! While this isn't the biggest thing I think that it'll help me with the direction of the game going forward!




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UPDATE 5 | Hey! Once again not too much has been done - - after thanksgiving I took a little time off of it to try and learn a bit about the engine itself. I did! At that time though I did make some small style changes, such as the force field material!

UPDATE 6 | This update is mainly graphical, as I've changed how the structure around the Force-fields look, and I've also changed the water slightly. I have also made some new environment models such as barrels, and more nature!

UPDATE 4 | Happy Thanksgiving! I haven't had much time to work on the game today due to different festivities. Although I did make a small water system for the bounce-pad level. Now if the player falls into the water they will have to respawn.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Werehog transformation process. #sonicunleashed

An infected room from the second part of Cybel ! Are you up for some cleansing?