Game
TRTF1 | The original Remake
5 years ago

Update


Hello guys.

I am sorry to remind you of what happened with this game.

If true, I have not corrected the game. I lost the game's mfa file so I couldn't change it.

I know that the game is poorly optimized and I know that losing the mfa was my fault and for that I owe all of you an apology.

The reason why I did not ask for forgiveness at the time is because I was seriously thinking about whether to just leave the game like this (with bugs) or to be able to make a new version of the game from 0.

to this day I am still quite undecided but I think that if I make this game again from 0 it will be better for everyone, believe me I feel bad for disappointing so many people who were waiting for the game.

This message is just an apology to all of you and a chance to redo the whole game from 0.

I owe my sincere apologies to all of you and do not wait for new news on this page.

See you in a new update.



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NEW WALL TEXTURES!

I just redid the wall textures. I did used a "generic wall-fnaf like texture" for a while, but since I realize that I didn't know who made them or where did I get them.

I decided to make my own.

I'm baking a one minute straight gameplay video

what would you like to see in it?

Ok, I think this looks so much clean...

did you already see the new teasers I've posted?

Would you prefer that animatronics be static when there are on the doors, or they should have a little movement animation?

Illusion 2.

Despite my absence, I'm still working on this project. I'm willing to release it this year, so stay tuned!

By the way, this or the next month, I'll rebrand the whole page and showcase the menu and an entire night.

I think I'm missing something...

I was testing smt and when I flipped the monitor this happened. Random events are everywhere. lol

Quick question.

Do you guys prefer characters that take a random time to move or a fixed one?

Like, Bonnie can move each 5 sec when the dice got right, or just move each 5 fixed. (the fixed time would change depending of AI levels)