Game
Panic Room

10 years ago

Update


Time management has been tough with the new baby and so many hours of my real job, but I’m happy to say that I am going to get back to getting phase one of this game done, even if it’s just one monster! It is phase one after all. :)

I’ve got the following to work on:

Randomizing monster spawns
Locking them to the player
Animating impacts for player and monsters
Animating the shotgun firing

Scoring will be disabled this time around, and the story components will be added later on.

That shoud be it for a decent playable pre-alpha! Here goes nothing :)



0 comments

Loading...

Next up

Floating Head Animation (WIP) Did someone say creepy floating head animation? Still trying to come up with a name for this beauty.

Tweaking James' idle animation New post up at the Panic Room game blog: Adding a touch of personality to James’ idle animation.

Monster Sketches

Updates 4/8

Update 3/28 Last night I live streamed work on the game with the new UI elements which are almost complete for this specific phase of the game. As well as bringing James’ idle animation to life.

And we have our first monster! Ladies and gentlemen, we have our first monster! With a few more tweaks and then some animations we can bring him to life too! Let me know what you guys think…also I gotta name this thing

Less than two weeks for phase 1!

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Have a good Boi