Game
Panic Room

12 years ago

Update


Time management has been tough with the new baby and so many hours of my real job, but I’m happy to say that I am going to get back to getting phase one of this game done, even if it’s just one monster! It is phase one after all. :)

I’ve got the following to work on:

Randomizing monster spawns
Locking them to the player
Animating impacts for player and monsters
Animating the shotgun firing

Scoring will be disabled this time around, and the story components will be added later on.

That shoud be it for a decent playable pre-alpha! Here goes nothing :)



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Less than two weeks for phase 1!

Tweaking James' idle animation New post up at the Panic Room game blog: Adding a touch of personality to James’ idle animation.

Monster Sketches

Updates 4/8

Update 3/28 Last night I live streamed work on the game with the new UI elements which are almost complete for this specific phase of the game. As well as bringing James’ idle animation to life.

Floating Head Animation (WIP) Did someone say creepy floating head animation? Still trying to come up with a name for this beauty.

And we have our first monster! Ladies and gentlemen, we have our first monster! With a few more tweaks and then some animations we can bring him to life too! Let me know what you guys think…also I gotta name this thing

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I did this on my 3DS ^^ #Kirby