Game
TurboTime GX
1 year ago

UPDATE INCOMING

- Achievement collection as the from the original. Including the multi-exports at each.

- HTTP Built going in Opera GX.

- Setting up API at seperate sites.




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RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

Every host to have an application for the position.

The raw file could my be used to.

#forum

Full Hour Loop here:

https://youtu.be/au2Gfbq5ZO0?si=jJOiYXs4N7qPz_Vw

After three worlds to go through time rest up before next move on.

#SuperMarioBros #3d #camp #darkfantasy #JoltidayCharacter

Meet H-RH.exe, call him Help-R Handy. The TobiKomi ROM bytes scatter through the data of the game. And part of your simulation. #robot #ai #wreckitralph #tobikomi #3d

3d Printing the #TurboTime Vinyl Figure Prototype.

#3d #irl #3DPrinting #retro

#TurboTime GX project has an ERROR to load a file. The game will be recreate and replicate the original from their codes while using ATOM format management.

"Computer updates: all files will be transfer to a SSD drive until the shipping."

- J. T. Lenard

#GXNailArt Call in the Jolt Critters.

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

Rank Card has coded that one of the racers claims their position stand after the circuit is finished.

The Racers' guide went out of bound and so as the cars. Checking back the old files of GameMaker and see what race includes back on track.

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi