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Re-DEV LOG: 007 - Custom Kart

Back then, layered the kart's in order code the color to blend to. That I should create an object along with the variables, players choose what kart can be designed with.

#gamedev #programming #racing #gamedevelopment

Re-DEV LOG: 006

I found TurboTime the arcade live build and the project itself still stable until the building of the arcade cabinet.

#GJASKS #gamedev #gamedevelopment #tobikomi

Re-Dev Log: 005

Five years till, giving TurboTime an original vinyl title instead in Namco's design reference nor a rom hackfrom the original.

Now to re-order the decal print to start with the live build.

#art #gamedevelopment #tobikomi

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi