Game
Clockchill: King Candy's Terror
12 years ago

Update & Learning from the Candy Jam


I just updated Clockchill so if you were stumped before on what to do give it another try!

Here is some of what I’ve learned so far as applicable to this project…

Give the Player Control

If you’re trying to make a tutorial give the play the most control possible. The previous version had the player falling to start with and would reset their position. This was bad because the camera was constantly jaring and you couldn’t read the arrow/directions. The falling itself is also a lack of vertical control.

Avoid faulty condition checking aka incorrect victory check

Secondly, the player would reset if they didn’t collect a blue energy sphere. This wasn’t completely obvious which could cause frustration. The whole point of the reset was if they didn’t move at all, then reset and show the directions for movement. However, the play could move and miss the blue spheres and then just keep resetting without any idea why.

Overall that movement tutorial was uneccessary so I just condensed it into an image, which brings me to the last point:


Images for directions are good, but why not both images & text?

I might get into trouble here but…It’s great if you have the design and communication skill to show the player what skills without text, but wouldn’t it be even more clear with text? At first I tried to make a “left clicking creates platforms” image without text but it was simply not working. So… now they can read it too. Maybe it’s not as elegant but it actually gets the job done so they can progress.

Remaking stuff is painful

It hurt to scrap all my code for the initial section, but it was worth it. I hope that now it’s obvious for how to play and people can enjoy it.

#candyjam



0 comments

Loading...

Next up

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Family band complete!

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

Alone Together....

Regional Bulbasaur. #Pokemon

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)