So basically the update is about me moving to a new game engine that game engine being the source engine. Now, if you know anything about valve or steam , you know that this is what Valve uses to develop their games. Now, yes, am I making this any easier myself?No because it requires a lot of C++ and a lot of setting up. But the reason why I’m doing this is because of the 3-D capabilities and I can make more vivid scenes so yes this does mean it’s the late even further my best guess of won the game may come out is maybe December of this year, now this is a optimistic view and this is if I don’t switch game engines again for what feels like the 475th time
Next up
a useless leak
(Not teaser) not made by me
Frist look at fredbear
Fredbear is now fully rendered
update:future dev plans
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
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