So basically the update is about me moving to a new game engine that game engine being the source engine. Now, if you know anything about valve or steam , you know that this is what Valve uses to develop their games. Now, yes, am I making this any easier myself?No because it requires a lot of C++ and a lot of setting up. But the reason why I’m doing this is because of the 3-D capabilities and I can make more vivid scenes so yes this does mean it’s the late even further my best guess of won the game may come out is maybe December of this year, now this is a optimistic view and this is if I don’t switch game engines again for what feels like the 475th time
Next up
Fredbear is now fully rendered
(Not teaser) not made by me
Frist look at fredbear
update:future dev plans
...
a useless leak
We are under attack!
Chiaki Nanami!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday










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