Working on the game has been a bit of a struggle with ideas for maps since my big focus for some reason is on enemies. However, another few maps have been finished and I’ve been getting a few ideas for how I want the maps to look. There will be a separate segment for one of the bosses you need to fight to progress the game. Not just that, I will also be making an introduction to an important enemy later. This will be presented through some dogshit cutscene sequence I’ve been thinking of.
Next up
Bad News
daiyousei
I did not do anything this winter break and I deeply apologize
art comission.
We are under attack!
Path of Kami: The Evolution of the Lore
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!










0 comments