Working on the game has been a bit of a struggle with ideas for maps since my big focus for some reason is on enemies. However, another few maps have been finished and I’ve been getting a few ideas for how I want the maps to look. There will be a separate segment for one of the bosses you need to fight to progress the game. Not just that, I will also be making an introduction to an important enemy later. This will be presented through some dogshit cutscene sequence I’ve been thinking of.
Next up
daiyousei
Bad News
info about nohoes 1 (and nohoes 2 update stuff)
Bocchi
I did not do anything this winter break and I deeply apologize
more news of this fuckass game
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿










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