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3 years ago

update on battlezone 3, some things include bots-that-dont-kill-you-but-move-to-a-certain-location; some weapons were patched up to look smoother; a much better recoil system; a bunch of menu updates, and a more realistic map(feel free to comment suggesti




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water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

adding grass outline wrApping. was a lot more difficult than expected

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

finally implemented collision

BETTER TERRAIN

Testing out a new move! This move is for all characters

few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise