Looks like Ninja Scooter Simulator ranked 27th in the jam, which I’m very happy with as this was my first game jam ever! As promised, now that the voting period is over I’ve released a new version that brings a number of improvements.
Full changelog follows:
The game is now a single executable instead of a Windows installer.
A local Top 5 high scores page “Ninja Legends” has been added. (If you don’t like how your scores are progressing you can clear it by deleting highscores.ini under %localappdata%/Ninja_Scooter_Simulator.)
Fixed respawn immunity edge case that might cause unavoidable death after immunity expires. Now you must move forward several pixels after leaving collision state before immunity disappears.
Fixed a crash bug caused by pointing to an uninitialized variable.
Background movement didn’t sync up with object movement, and objects’ movement did not sync up with each other. This was due to varying amounts of fractionary movement player’s speed gave them. This has been addressed and everything now marches across pixel boundaries at the same time. No more visual stutter!
Action cooldowns rewritten. They now do not block each other through a single global cooldown, instead each has it’s own cooldown meter.
Enemy spawner has been tuned a bit.
A custom drawn pixel font to replace the truetype one. Hurray legibility!
Some small graphical updates to sprites.
Added sound effects to landing after a jump and enemy death.
Initial seed randomization has been turned on. Randomized enemies are no longer the same each time you start the game.
A cool but pointless zoom/fade-in effect added to main menu when game is first started.
0 comments