Fixed a softlock on the MTT neo battle
Fixed a wrongly used face in Asriel dialogue after Papyrus battle
Attempted to fix a bug relating to Asriel getting stuck after the Papyrus fight, not sure if it'll work since I couldn't re-create the bug
Removed player position fix after MTT neo battle, it was only meant for after MTT ex.
Next up
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
Here at mavis & co we take development very seriously
literally 1984
Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.
If you want this update, go here:
https://spacey-432.itch.io/outertale
Thanks!
chillin' by the SYRUP cooler
OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.
https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot
https://www.123865.com/s/UI15Vv-JQXfh (password: psot)
(artwork by 天兆)
tell your friends AND foes!! (art by @NerNot1
)
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1 ![]()
Thank you everyone for following the game!
Facial expressions for another character are done! Only one character left to add faces for in the next demo.
Here's a small sample:










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