Next up
Update to Version 0.2.0:
-added Settings Menu
-adjust Music/Sound Volume
-switch between Fullscreen, Maximized Window and Windowed Mode
-switch between different resolutions
Update to Version 0.3.0:
-improved Settings Menu
-added Pause Menu
-̵̨̪̻͎̝̂a̶̜̋̇̉ḋ̵̜̾͋d̵͙̟̳̱͝e̵͍͈͆͋̌ḑ̴̩̀͠ ̵̠̜̜̳͎̽͒̓͒̈́>̶͖̫̂̃̈́͋|̶̻͊&̵̡̧͎͐́̍͘?̸͕̩̗͆|̸̜͈̀̽́͘ͅ&̶͙̥̞͉̈́̍͠%̷̝̻̲͍̾ͅ&̶͔̻̦̈́͋̊͠-̷̡̨̧͉͐̌̄̄͝$̶̢̛̮&̵̬̝͗
Update to Version 0.4.0:
-added 10 more levels to the 2D segment
-new gameplay mechanic
-switched to High Definition Render Pipeline (HDRP)
-small changes to the 3D segment
The next update (last one for the demo) will be focused on the 3D segment.
art comission.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Explosive domino effect
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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