Implementations and details:
Hi people! the game has been throught a lot. Here let me show how did I start.
Well, I started with something simple, the borders. They are drawn using sprites. I will add more details to it sometime later.
Here I started making the commands and background for the borders. They were just a display.
In this part I added an item and a stats like EXP, LV , ATK
here I added a background, made some tilesets and a few sprites. Then I worked on the mechanics like the movement, but they were kinda simple. It took me a while to figure out what to do. So I added some enemies and the battle system.
After that, I met a friend (Glitchdetector) who helped me to make the movement more smoother. After a lot of testing, I decided to remove the movement commands (because they were annoying!) and use the arrow keys instead. It was pretty nice :)
The next day I brought the rounded bar for the enemies and the shake effect (which happens when you attack an enemy).
In this gif I tried to make something like FF7 lucky 7’s, it took me a while, but it was worth the time.
Latest screenie
And well, this is the last update, here I added a shadow effect for the player and Glitchdetector made the music system that works with differents monsters. Oh and he made a nice victory system too!
So yeah… this may look simple at first, but it’s time consuming when making those details.
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