Game
UNDERTALE ROGUE
2 years ago

Update v0.2.0 - Burnt Pan and Empty Gun


This update adds the signature weapons of the final two humans: the Empty Gun (yellow), and the Burnt Pan (green). Both of these weapons are heavy hitters, dealing large amounts of damage, but they're also both harder to aim than most of the other weapons.

The Empty Gun shoots directly upwards and can pierce a limited number of enemies. If you can manage to get enough Firing Rate upgrades, this weapon effectively becomes a continuous beam, eliminating any monster above you.

The Burnt Pan is swung in the direction you last traveled. It deals quite a lot of damage when it hits, but it also means you'll need to charge straight into the enemies because it's useless when you're running away. Because of this, you might want to take more Defense and healing items to make the best use of this weapon.

There are a few other changes in this update, including some balancing changes for the Torn Notebook (again) and a small buff to the Tough Glove. This update's changelog is below, and you can find the changelogs for all of the updates in the game download.

As always, please let me know what you like and dislike about the game in the comments, as well as any features or ideas you'd like to see in the future. If you haven't seen it already, you can check out my first devlog here on Gamejolt, where I go over my plans for the game. Thanks to everyone who's played so far!


  • Added the Burnt Pan and Empty Gun

  • Made it so that weapon attacks do damage until they're 75% faded away, instead of 50%

  • Slightly increased the Tough Glove damage

  • Slightly decreased the Torn Notebook damage, including making the damage trail off for longer distances

  • Made it so that the Torn Notebook only does damage in the visible parts of the waves, rather than inside the entire circle

  • Changed the Torn Notebook to fade out more quickly with more hits

  • Fixed a glitch where the Toriel battle can end early under some circumstances

  • Changed Toriel's fire projectiles to get destroyed when they damage the player

1
1


16 comments

Loading...

Next up

Short intro of us πŸ’•βœŒοΈ

We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era πŸ’½ CD listenin πŸ“Ÿ beeper beepin πŸ’Ύ floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

Runestones: from concept to in-game modelπŸ—Ώ

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).