-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
Werehog transformation process. #sonicunleashed
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach
2d lighting experiment
Double Rainbow!!!
Colorful Fox
Happy Late Easter!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Daldos Gameplay
This is my first post so be gentle!
Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!
Wishlist on Steam
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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