-Added force fields -Revised map -Balanced weapons. -Made the sniper rifle do more damage relative to how high on the enemy you hit. 1 hit kills are possible -Created a username system -Made guns have limited amo supplies -Increased the range of looking speed on joysticks. Eg, with a high sensitivity setting you can still make subtle adjustments to your direction now -Made it so you have to hold the swap button down for a small amount of time before picking up a new weapon -Made weapons disapear and respawn -Made it so players spawn away from enemies -Decreased the amount of health that enemy shards give you
Next up
We are under attack!
Another house i made long time ago.
Family band complete!
Strange Umbrella
A Shiny Mega Gengar ๐ For @ManutkArt ![]()
's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Call it 'wrong turn'!๐ซ The feeling of running into a house with only one exit๐ช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
I worked so hard to get all four of them to the end safely, but then...










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